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OpenGL Shadowing Tips

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This past weekend I had to finish up a lab implementing shadow maps and shadow volumes. I ended up finding a couple of useful resources for these, and thought they might be useful to someone. Shadow volumes : “ Tutorial - Stenciled Shadow Volumes in OpenGL ”. Shadow maps : “ Paul's Projects - Shadow Mapping Tutorial ”. Oh, and of course I should mention lib3ds for reading in 3ds files. Anyhow, check it out: Technorati: OpenGL shadow+volumes shadow+maps Powered by Bleezer