OpenGL Shadowing Tips
This past weekend I had to finish up a lab implementing shadow maps and shadow volumes. I ended up finding a couple of useful resources for these, and thought they might be useful to someone.
Shadow volumes: “Tutorial - Stenciled Shadow Volumes in OpenGL”.
Shadow maps: “Paul's Projects - Shadow Mapping Tutorial”.
Oh, and of course I should mention lib3ds for reading in 3ds files.
Anyhow, check it out:
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